Open jobs for modellers |
Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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18.06.2006 20:34 |
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Axen
Marquess
Registration Date: 19.11.2005
Posts: 1,428
Location: A place.
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I think Caligula started a little bit on Dwemer exterior structures a long time ago.
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18.06.2006 20:53 |
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Yea, but thats probably not going to be expanded on for a while. If someone else comes in and feels like doing them, I'm all for it.
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19.06.2006 00:16 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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19.06.2006 00:56 |
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Axen
Marquess
Registration Date: 19.11.2005
Posts: 1,428
Location: A place.
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| quote: |
Originally posted by Lady Nerevar
hm, has anyone made a "MW clothes in OB" mod yet?
I wana make one as soon as I get myself some time. |
I don't think so. Remake TES3's exquisite clothes!
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19.06.2006 16:43 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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| quote: |
Originally posted by Lady Nerevar
time was the key word. besides fort stirk (OB) and zanammu(MW) -- wich are both HUGE interiors - fixing a tavern in almalexia (MW), and duing a 15 cell exterior (3-36), not to mention the shop in blacklight I claimed, I'm the primary (i supose) texture artist for eyeball's new Hammerfell plants.
*me gets back to work* |
Seeing how ugly and boring the stock clothes in Oblivion are, I hope you find that time sometime in the future
I recall your clothes designs, on the Vvardenfell board wasn't it? Those would be mighty fine to see as well. Time permitting.
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
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19.06.2006 16:56 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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22.06.2006 21:09 |
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Axen
Marquess
Registration Date: 19.11.2005
Posts: 1,428
Location: A place.
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"Daedric Ruins" is missing. Stock objects from TES4 WON'T work.
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22.06.2006 21:23 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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| quote: |
Originally posted by Axen
"Daedric Ruins" is missing. Stock objects from TES4 WON'T work. |
Yeah I guess I can put that up there too.
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
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22.06.2006 22:10 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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In case someone's missed our broadsheet discussion over in Literature Dev I thought I'd mention we're looking for a texture artist who can 1) design a letterhead for us and 2) retexture the default broadsheet nif to that effect. I think we're going with the title "The Weekly Cuttle".
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
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24.06.2006 01:36 |
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Treebiter
First Knight
Registration Date: 01.04.2006
Posts: 179
Location: England
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The Weekly Cuttle sounds like a fine title. *cough*
The redware collection is complete and udergoing texturing.
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24.06.2006 02:11 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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24.06.2006 02:20 |
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Axen
Marquess
Registration Date: 19.11.2005
Posts: 1,428
Location: A place.
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Maybe we should have Dunmer potion bottles, too. Perhaps similar to those added by the "K_Potion_Upgrade" mod for TES3.
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24.06.2006 02:23 |
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Razorwing
High Councilor
Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden
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| quote: |
Originally posted by Axen
Maybe we should have Dunmer potion bottles, too. Perhaps similar to those added by the "K_Potion_Upgrade" mod for TES3. |
I think that falls under the scope of #7 although I only used drinks as examples. Does that mod you mention have custom models?
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth
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24.06.2006 02:49 |
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Axen
Marquess
Registration Date: 19.11.2005
Posts: 1,428
Location: A place.
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24.06.2006 03:05 |
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Hoss
First Knight
Registration Date: 14.07.2005
Posts: 143
Location: Atl., Georgia U.S.A
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Also Any texture artists out there if you want to help let me know. Show me some of your stuff!
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30.06.2006 00:43 |
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