Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Development » Visual Development » Open jobs for modellers » Hello Guest [Login|Register]
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (14): [1] 2 3 next » ... last » Post New Thread Post Reply
Go to the bottom of this page Open jobs for modellers
Author
Post « Previous Thread | Next Thread »
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Thumb Up! Open jobs for modellers Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

- If you want to check out how the models looked but don't have TES3, let me know and I'll send the old Morrowind Nifs (which can be opened by NifSkope and from there exported to .obj which can be imported into 3D Studio Max).
- If you pick up a job you'll be responsible for it throughout the process of creating Oblivion nifs. You can of course look for texture artists or other forms of assistance both inside the team and out. If you post your request on ESF it could also have the positive side-effect of spreading the word about our effort, and just might get a new team member interested in our mod, so that would be great.
- After you've decided to model one of these jobs please start up a new development thread at your earliest convenience so there's a separate place for news, discussion and feedback regarding your job.

Information:
   How to use reference material
   Texture info & links
   The particulars regarding tilesets
NOTE.
Sometimes an item in the list is one coherent claim, like the Common Imperial one, meaning you would be doing all of it. In other cases the items are collection of claims that can be picked up individually; one ship, one type of docks, one flora type, and so on.
Open jobs for modellers
1. Daedric Shrines  
2. Dunmer Docks and Ships  
3. Common Imperial  
4. Dunmer Stronghold [Outdated dev thread]
5. Mudcave tileset  
6. Sixth House paraphernalia [Outdated dev thread]
7. Redoran Arena [Claimed] [Rickious' dev thread]
8. Lights, candles etc  
9. Flora  
10. Containers  
11. Redoran & Hlaalu wells
12. Statue of St. Seryn
13. Gargantuan Hlaalu bridge
14. Imperial Furniture  
15. Ald Nium Models  
16. Morag Tong daggers  
17. Orebearing rocks  
18. Steel Morrowind Legion Gauntlets  
19. Temple Robe  
20. Bloat Spore  
21. NPC Skinning & Weapons  
22. Rocks  

Archived jobs for modellers
Imperial Fort
Rope bridges
Large Redoran Tileset
Slave bracelets
Dunmer Beds
Dwemer
Cheydinhalify Chorrol House
Kedalin Shortsword
Tower of Silgrad
Dunmer Potion Bottles
Mine rails
Lighthouse
Hlaalu Interior Tileset
Miscellanous Dunmer objects

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth


18.06.2006 20:34 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think Caligula started a little bit on Dwemer exterior structures a long time ago.
18.06.2006 20:53 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Caligula Superfly
Seigneur


images/avatars/avatar-442.gif

Registration Date: 01.01.2006
Posts: 382
Location: USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yea, but thats probably not going to be expanded on for a while. If someone else comes in and feels like doing them, I'm all for it.
19.06.2006 00:16 Caligula Superfly is offline Send an Email to Caligula Superfly Search for Posts by Caligula Superfly Add Caligula Superfly to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Axen, Caligula: I'm sorry, it seems I forgot that.

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

19.06.2006 00:56 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,446

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

hm, has anyone made a "MW clothes in OB" mod yet?

I wana make one as soon as I get myself some time.

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
19.06.2006 16:35 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Lady Nerevar
hm, has anyone made a "MW clothes in OB" mod yet?

I wana make one as soon as I get myself some time.
I don't think so. Remake TES3's exquisite clothes! :D
19.06.2006 16:43 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,446

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

time was the key word. besides fort stirk (OB) and zanammu(MW) -- wich are both HUGE interiors - fixing a tavern in almalexia (MW), and duing a 15 cell exterior (3-36), not to mention the shop in blacklight I claimed, I'm the primary (i supose) texture artist for eyeball's new Hammerfell plants.

*me gets back to work*

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
19.06.2006 16:51 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Lady Nerevar
time was the key word. besides fort stirk (OB) and zanammu(MW) -- wich are both HUGE interiors - fixing a tavern in almalexia (MW), and duing a 15 cell exterior (3-36), not to mention the shop in blacklight I claimed, I'm the primary (i supose) texture artist for eyeball's new Hammerfell plants.

*me gets back to work*


Seeing how ugly and boring the stock clothes in Oblivion are, I hope you find that time sometime in the future :D I recall your clothes designs, on the Vvardenfell board wasn't it? Those would be mighty fine to see as well. Time permitting. :bow:

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

19.06.2006 16:56 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bump. Updated #9 and added #15.

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

22.06.2006 21:09 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

"Daedric Ruins" is missing. Stock objects from TES4 WON'T work.
22.06.2006 21:23 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Axen
"Daedric Ruins" is missing. Stock objects from TES4 WON'T work.


Yeah I guess I can put that up there too. Check

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

22.06.2006 22:10 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

In case someone's missed our broadsheet discussion over in Literature Dev I thought I'd mention we're looking for a texture artist who can 1) design a letterhead for us and 2) retexture the default broadsheet nif to that effect. I think we're going with the title "The Weekly Cuttle".

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

24.06.2006 01:36 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Maybe you should add Morrowind-styled books and scrolls (books like the one for the 36 Lessons of Vivec, ones that were more square than rectangular, etc... scrolls, well, the ones with those two wooden bars attached to them), and generic parchment.

This post has been edited 1 time(s), it was last edited by Axen: 24.06.2006 01:45.

24.06.2006 01:45 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Treebiter
First Knight


images/avatars/avatar-978.jpg

Registration Date: 01.04.2006
Posts: 179
Location: England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The Weekly Cuttle sounds like a fine title. *cough*

The redware collection is complete and udergoing texturing.
24.06.2006 02:11 Treebiter is offline Send an Email to Treebiter Search for Posts by Treebiter Add Treebiter to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cool, I've updated the list. :)

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

24.06.2006 02:20 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Maybe we should have Dunmer potion bottles, too. Perhaps similar to those added by the "K_Potion_Upgrade" mod for TES3.
24.06.2006 02:23 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Razorwing
High Councilor


images/avatars/avatar-2800.jpg

Registration Date: 24.03.2004
Posts: 10,714
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Axen
Maybe we should have Dunmer potion bottles, too. Perhaps similar to those added by the "K_Potion_Upgrade" mod for TES3.


I think that falls under the scope of #7 although I only used drinks as examples. Does that mod you mention have custom models?

__________________
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
Angel mired in filth

24.06.2006 02:49 Razorwing is offline Send an Email to Razorwing Search for Posts by Razorwing Add Razorwing to your Buddy List
Axen
Marquess


Registration Date: 19.11.2005
Posts: 1,428
Location: A place.

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yes, and textures.
24.06.2006 03:05 Axen is offline Search for Posts by Axen Add Axen to your Buddy List
Hoss
First Knight


images/avatars/avatar-2806.jpg

Registration Date: 14.07.2005
Posts: 143
Location: Atl., Georgia U.S.A

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

If it is okay Razor I believe I will work on the Redoran Furniture I already have three Rich table models made(as you know). But I was wondering if you could suggest someone to help me with the textures. I have not gotten this normal map stuff down. I will need some rough wood textures for the poor stuff, and some fine woods textures and something in between for the middle class.

I may work on some of the containers in #7 too!


Thanks!

Hoss

The screenshots were before Oblivion came out and have bump maps.
I also have edited the legs too. They look less boxy.

Attachments:
jpg Dunmer Rich Table7.jpg (107.07 KB, 1,394 downloads)
jpg Dunmer Rich Table8.jpg (92.30 KB, 1,370 downloads)
jpg Dunmer Rich Table9.jpg (104 KB, 1,355 downloads)
jpg Dunmer Rich Table Dtl.jpg (248.07 KB, 1,350 downloads)

This post has been edited 1 time(s), it was last edited by Hoss: 29.06.2006 17:50.

29.06.2006 17:47 Hoss is offline Send an Email to Hoss Search for Posts by Hoss Add Hoss to your Buddy List View the MSN Profile for Hoss
Hoss
First Knight


images/avatars/avatar-2806.jpg

Registration Date: 14.07.2005
Posts: 143
Location: Atl., Georgia U.S.A

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Also Any texture artists out there if you want to help let me know. Show me some of your stuff! :D
30.06.2006 00:43 Hoss is offline Send an Email to Hoss Search for Posts by Hoss Add Hoss to your Buddy List View the MSN Profile for Hoss
Pages (14): [1] 2 3 next » ... last » Tree Structure | Board Structure
Jump to:
Post New Thread Post Reply
Silgrad Tower: Oblivion » Development » Visual Development » Open jobs for modellers

Forum Software: Burning Board 2.3.2, Developed by WoltLab GmbH