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IAMTHEEMPEROR
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Ebbedin Models Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

the new village of Ebbedin is starting up, but we need a few things done before we can really get things moving. We are in need of a few models. these are:

1. Bitter Coast Trees - Being worked on by FLESH -
2. A set of Dunmer shacks

For the dunmer shacks. we need similar models like in TES3. We need some to be positioned n ground, and some need to go on a platform over the water. It would be easier to have a seperate platform mesh, that way we can use all of the shacks for both surfaces.

Remember: you are absolutely NOT allowed to use any Morrowind textures.

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 19.08.2006 04:10.

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TheImperialDragon
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RE: Ebbedin Models Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I put a link in the "Open Jobs for Modellers" thread, job # 19. :)

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IAMTHEEMPEROR
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.....serious..... ok, use your magic core powers and delete this thread please.....

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26.07.2006 04:26 IAMTHEEMPEROR is offline Search for Posts by IAMTHEEMPEROR Add IAMTHEEMPEROR to your Buddy List
TheImperialDragon
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*Whoosh Swoosh of the magic wand.*

I put a link in there, anyway, most of the stuff you are requesting is already in the open jobs for modellers. So, I think we should leave this thread so people can ask questions if they're interested.

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Razorwing
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Sure it's a good idea to start a separate thread on this particular job discussion, as it is a good idea to link to the thread in the open jobs thread, so both you guys did the right thing. :)

A few screenshots + an archive with the original nifs and textures would help, for modellers who have no experience from TES3 (or access to it). Plus maybe a line about NifTools' max importer, for those modellers altogether new to all this who don't know they can use the importer to bring those nifs into Max - but are talented modellers just te same. Oh, and if the thread is then reposted on ESF, TesSource, PlanetES or other places the odds of attracting a skilled modeller would skyrocket. Just a thought. :)

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KuKulzA
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as there is a Bitter Coast on Vvardenfell... we want shacks and Bitter Coast trees too! :D
26.07.2006 15:33 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
IAMTHEEMPEROR
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2 things:

Along with the shacks and trees, can someone make something in the open jobs for a lighthouse model like in Seyda Neen?

And, could someone have this moved to the Ebbedin chat?

Edit noremorse: Moved. Wink

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 29.07.2006 19:29.

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IAMTHEEMPEROR
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Hey. I decided to make some unique Ebbedin furniture, so here is a TES3 pic. It's not actually of Ebbedin, but it is a Bitter Coast picture that resembles a TES3 version of our modern Ebbedin wilderness.

Attachment:
jpg Ebbedin Picture.jpg (158 KB, 349 downloads)


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Razorwing
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Looks nice!

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DarkAsmodeous
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Nice!

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IAMTHEEMPEROR
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Thanks! I don't know if you can tell at that size, but I actually made the pictures look painted using a filter in photoshop, and then I did another filter to get a canvas pattern over the image.

If someone can get me some pictures of TES3 ebbedin, I'd be glad to make more.

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 03.08.2006 07:10.

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Razorwing
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quote:
Originally posted by IAMTHEEMPEROR
Thanks! I don't know if you can tell at that size, but I actually made the pictures look painted using a filter in photoshop, and then I did another filter to get a canvas pattern over the image.

If someone can get me some pictures of TES3 ebbedin, I'd be glad to make more.


I bet Bethesda did something similar too. Sometimes they resort to the same solutions us mortals do. For instance, a little-known and fun factoid is that the shingles on Imperial buildings in TES3 comes straight from 3D Studio Max's stock textures. I forgot who mentioned it to me, but I doublechecked and it's true :D

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lol, that's funny. Are there any good sized ebbedin pics in the gallery?

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Razorwing
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quote:
Originally posted by IAMTHEEMPEROR
lol, that's funny. Are there any good sized ebbedin pics in the gallery?


http://gallery.silgrad.com/thumbnails.php?album=9

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Thanks Razorwing. Now, I have the same number of paintings as I do glass cups; 10.

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I made tons of pictures. I have on display all 10 ebbedin ones, and I also made 10 paintings out of the concept art in the gallery. I also had an idea while doing this for purchaseable homes. What if you could buy different types of furniture from different stores and things? Like, there could be a master painter who sells paintings that will go into your house, and after you will be unable to buy any other paintings until you sell the ones you already have, by selling the certificate thing that you buy to get it in the first place. That would make buyable homes even better.

Attachment:
jpg Untitled-12 copy.jpg (119 KB, 304 downloads)


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Razorwing
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quote:
Originally posted by IAMTHEEMPEROR
I made tons of pictures. I have on display all 10 ebbedin ones, and I also made 10 paintings out of the concept art in the gallery. I also had an idea while doing this for purchaseable homes. What if you could buy different types of furniture from different stores and things? Like, there could be a master painter who sells paintings that will go into your house, and after you will be unable to buy any other paintings until you sell the ones you already have, by selling the certificate thing that you buy to get it in the first place. That would make buyable homes even better.


From what I can tell, they look nice! The top nine look unnaturally white though. Perhaps you could give it a milky or serpia tint, to look more like canvas?

I think your idea is solid, and could be applied to great effect in Solutis. Before the game was released I always assumed Bethesda had taken a cue from the buyable- and moveable furniture TES3 mods, and that there would be fullblown furniture stores in the game with an almost Sims-like arrangement. Turned out to be much more simplistic and unnatural... If a modder had made the furnishing system in Oblivion I had been impressed, but a multi-million dollar game company should have taken advantage of being able to modify the actual source code, and built in a proper furnishing system.

Then again you could probably squeeze in an additional, buyable home in Ebbedin and have one of the NPCs be a painter if you'd like. Just a matter of finding a solution that would fit into the context. For instance it's not inconcievable that one of the villagers would like to move, so if you wanted you could have a fully furnished home with an NPC eager to sell. When sold, just a matter of enabling/disabling a door combo to make the door to the house lead to a new, unfurnished interior set up to handle your furnishing idea. And how to fit a painter into a poor fishing village? Either by making him have it as a hobby when he finds spare time, or make him out to be an elderly, retired fisherman.

Just me throwing ideas on the table. :) What do you think?

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hmm, a buyable home in ebbedin? There could be a buyable home up there, but I was thinking more of furniture differences somewhere in Reich P{arkeep and other major cities. There could be more furniture varieties in Ebbedin, but only one store that imports them, and they aren't that good.

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TheImperialDragon
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Like Waterfront District of the Imperial City buyable home?

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IAMTHEEMPEROR
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??? there was a buyable home in the waterfront? Since when?

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